85 lines
2.1 KiB
JavaScript
85 lines
2.1 KiB
JavaScript
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(function () {
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var width; var height; var largeHeader; var canvas; var ctx; var circles; var target; var animateHeader = true
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// Main
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initHeader()
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addListeners()
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function initHeader() {
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width = window.innerWidth
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height = window.innerHeight
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target = { x: 0, y: height }
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largeHeader = document.getElementById('large-header')
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largeHeader.style.height = height + 'px'
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canvas = document.getElementById('demo-canvas')
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canvas.width = width
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canvas.height = height
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ctx = canvas.getContext('2d')
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// create particles
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circles = []
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for (var x = 0; x < width * 0.5; x++) {
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var c = new Circle()
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circles.push(c)
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}
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animate()
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}
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// Event handling
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function addListeners() {
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window.addEventListener('scroll', scrollCheck)
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window.addEventListener('resize', resize)
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}
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function scrollCheck() {
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if (document.body.scrollTop > height) animateHeader = false
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else animateHeader = true
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}
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function resize() {
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width = window.innerWidth
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height = window.innerHeight
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largeHeader.style.height = height + 'px'
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canvas.width = width
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canvas.height = height
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}
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function animate() {
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if (animateHeader) {
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ctx.clearRect(0, 0, width, height)
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for (var i in circles) {
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circles[i].draw()
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}
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}
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requestAnimationFrame(animate)
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}
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// Canvas manipulation
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function Circle() {
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var _this = this;
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// constructor
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(function () {
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_this.pos = {}
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init()
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})()
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function init() {
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_this.pos.x = Math.random() * width
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_this.pos.y = height + Math.random() * 100
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_this.alpha = 0.1 + Math.random() * 0.3
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_this.scale = 0.1 + Math.random() * 0.3
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_this.velocity = Math.random()
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}
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this.draw = function () {
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if (_this.alpha <= 0) {
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init()
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}
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_this.pos.y -= _this.velocity
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_this.alpha -= 0.0005
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ctx.beginPath()
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ctx.arc(_this.pos.x, _this.pos.y, _this.scale * 20, 0, 2.5 * Math.PI, false)
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ctx.fillStyle = 'rgba(255,255,255,' + _this.alpha + ')'
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ctx.fill()
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}
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}
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})()
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